This week’s lecture took a slightly different format, focusing on group-based activities for our semester project. We worked collaboratively in our teams during a prototyping workshop led by Billy Kennedy. The session encouraged us to start translating our ideas into early-stage concepts, using prototyping to explore, test, and communicate potential solutions more effectively. It also highlighted the value of iterative group work, using shared ideas and feedback to refine our direction and strengthen our overall project development.
A good prototype focuses on a single core idea or interaction, rather than trying to solve everything at once. It should be quick and simple to create, allowing ideas to be tested early without over-investing time or resources. Most importantly, it needs to be testable, meaning it clearly communicates a concept so users can interact with it and provide meaningful feedback. Effective prototypes are not about polish, but about clarity, helping designers learn, refine, and improve solutions through iteration.